Creative and Industry Work

Creative & Industry Work

One of the reasons I so enjoy research is that I enjoy writing in a broad, general sense; shaping ideas with words in order to transmit just the right intent is difficult, and breathtaking when the proper notes are hit. While my creative work is currently on hiatus (turns out doing a PhD is time-consuming), I’ve included here some highlights from my published work.

Prior to undertaking graduate work, I was a full-time freelance writer, covering gaming & tech news and culture, and during my graduate career I have continued to work on Not Your Mama’s Gamer, a site and podcast dedicated to feminist views on games and game culture. Below you’ll find some highlights from that work as well.

Creative Writing (Selected Publications)

When Henry Sayles Ate a Bullet,” Flyway: Journal of Writing and Environment, September 2014

  • Finalist, Flyway’s Sweet Corn Prize for Short Fiction
  • Honorable Mention, Glimmer Train‘s Very Short Fiction Contest

“Pythagorean Identity” & “Counting Eggs and Hours,” The Pinch, February 2014 (“Pythagorean Identity” published online as story of the month), Fall 2014

Like You’ve Never Seen Me Before,” Ninth Letter Online, Summer 2014

“A Short List of Things I Remember About That Weekend in Texarkana,” Journal of Compressed Creative Arts, April 2014

“Begin Again with Heat,” The Southeast Review 32.1 2013

  • Finalist, World’s Best Short-Short Story Contest

“The Secret of Volleyball,” Passages North 2014

“Danny Came Home,” The Raleigh Review 2014

Everything in This House Is Crooked,” Smokelong Quarterly, December 2013

“A Short List of Things You Wanted to Touch,” Word Riot, November 2013

Siri on Lesbian Sex,” Baltimore Review, Summer 2013

  • Third place, Baltimore Review’s Summer Contest

Proof,” Per Contra, April 2012

“Sexy,” PANK 6, January 2012

Industry Work

For the second edition of the Geist TTRPG book, I was contracted to create antagonist groups. Because Geist touches on so many personal themes, and themes that are personally important to me, such as social justice, I appreciated the chance to weave my research and my values into the rich world of the game. 

Since 2012, I have written more than 150 pieces for Not Your Mama’s Gamer, including research that served as the seed for my dissertation. I’ve also created original video content on representation in gaming and as part of a critical Let’s Play series. 

As part of the NYMG streaming team, I’ve also participated in our charity outreach work, creating graphics for campaigns and helping to livestream to raise thousands for the ACLU, the Southern Poverty Law Center, the Trevor Project, and more. 

Prior to beginning my graduate work, I served as an editor for the Joystiq network (now sadly defunct), and worked for such sites as Technabob and Tiny Cartridge. 

Game Design

I am currently at work on a cooperative campaign board game, a project my partner and I anticipate finishing for playtesting in 2020.

I have created a few text adventure games (just small projects for fun), but my primary work in this area has been in creating themed social deception games for play within my online mafia community, and teaching board game design.