Curriculum Vitae

Download a PDF of my full CV (updated February ’22) or refer to the abbreviated CV below.

Academic Appointments

Assistant Professor (Writing and Digital Studies), Grand Valley State University, August 2020-present

Education

Doctor of Philosophy in English—Rhetoric and Composition, Purdue University, West Lafayette, IN—August 2020

Master of Fine Arts in Creative Writing—Fiction, Purdue University, West Lafayette, IN—May 2014

Bachelor of Arts in English—Creative Writing Emphasis, University of Arkansas at Little Rock, Little Rock, AR—May 2011

Scholarly Publications (Selected)

Karabinus, A., Kocurek, C.A., Mejeur, C., & Vossen, E. (Forthcoming). Historiographies of Game Studies: What it has been, what it could be. punctum books.

Karabinus, A. (Forthcoming). Unpacking. In 50 Games for Inclusion, Equity, and Justice. Eds. Kat Schrier, Rachel Kowert, Diana Leonard, and Tarja Porkka-Kontturi. ETC Press.

Karabinus, A. (Forthcoming.) Issues week: An analysis of syllabi in university game courses. In Historiographies of Game Studies: What it has been, what it could be. Eds. Alisha Karabinus, Carly Kocurek, Cody Mejeur, Emma Vossen. punctum books.

Smith, A., Chernouski, L., Batti, B., Karabinus, A., & Dilger, B. (2021). People, programs, and practices: A grid-based approach to designing and supporting online writing curriculum. In PARS in Practice: More Resources and Strategies for Online Writing Instructors. Eds. Jesse Borgman and Casey McArdle. WAC Clearinghouse/University Press of Colorado.

Love, P. and Karabinus, A. (2020). Creation of an alt-left boogeyman: Information economics and the emergence of ‘antifa.’ In Platforms, Protests, and the Challenge of Networked Democracy. Eds. John Jones and Michael Trice. Palgrave MacMillan.

Karabinus, A. (2019). 9:05. In Learning, Education, & Games: Volume 3: 100 Games to Use in the Classroom & Beyond. Ed. Karen Schrier. ETC Press.

Karabinus, A., & Atherton, R. (August 2019). Communally designed deception: Participatory technical communication practices in an amateur game design community. Technical Communication Special Issue on Transmedia and Technical Communication.

Karabinus, A. (2019). A Normal Lost Phone. In Learning, Education, & Games: Volume 3: 100 Games to Use in the Classroom & Beyond. Ed. Karen Schrier. ETC Press.

Karabinus, A. (2019). Theorycraft and online harassment: Mobilizing status quo warriors. In Digital Ethics: Rhetoric and Responsibility in Online Aggression, Hate Speech, and Harassment. Eds. Jessica Reyman and Erika M. Sparby. Routledge.

Recent Conference Presentations

(2022, April). On writing Historiographies of Game Studies: Scholars reimagine the field. Panel with Kishonna L. Gray, Christopher A. Paul, Jennifer deWinter, and Alison Harvey. Society for Cinema and Media Studies (SCMS). Virtual.

(2021, January). Gaming Collaboration: Engaging the nongamer in technical communication and game design. Modern Language Association (MLA), Virtual.

(2019, October). Games and technical communication at the crossroads: Defining and designing game studies. Student research competition presentation at Association for Computing Machinery Special Interest Group on Design of Communication (ACM-SIGDOC), Portland, OR.

(2019, October). Professional practice, amateur profile: Mapping amateur game design communities. Paper presented with Rachel Atherton at Association for Computing Machinery Special Interest Group on Design of Communication (ACM-SIGDOC), Portland, OR.

(2019, June). The alt-left boogeyman: Information economics and the emergence of ‘antifa.’ Paper presented with Patrick Love at Computers and Writing, Lansing, MI.

(2019, March). Data voices: A three-year study of self-reported student insight on research, genre, and multimedia writing. Panel with Trinity Overmyer and Lee Hibbard. Conference on College Composition and Communication. Pittsburgh, PA.

(2018, October). The experience of embodiment: Video games are better with stories. Paper presented with Bianca Batti at Meaningful Play, Lansing, MI.